AI Insights · Timothy · April 2024
Top 5 School Games Performance on Unified Platform in Russia - Q1 2024
An overview of the performance of the top 5 school games in Russia for Q1 2024, featuring trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 school games in Russia on a unified platform, which includes data from both iOS and Android, demonstrated notable trends in weekly downloads, revenue, and active users. Here is a detailed look at their performance:
Teacher Simulator by Kwalee Ltd saw a significant increase in weekly downloads, especially towards the end of the quarter. Starting with 34.6K downloads in the first week of January, the numbers dipped to around 6.7K in early February before peaking at 281.6K in the final week of March. The weekly revenue fluctuated, peaking at $64 in late January and then gradually declining to $6 by the last week of March. Active users also surged, starting at 54.8K in early January and reaching an impressive 434.1K by the end of the quarter.
Idle Vampire: Twilight School from NovaStar-game showed a modest weekly revenue trend, beginning at $14 in early January and peaking at $35 later in the month. The revenue then saw a decline, settling at $8 by the end of February. Unfortunately, there were no significant download or active user metrics available for this period.
MySchool - You’re the teacher by HAPPYneuron experienced very low revenue throughout the quarter, with a maximum of $12 in mid-March. Active users started at 78 in early January and gradually decreased to 10 by the end of March.
Anime High School Girl Life 3D by Muhammad Ifran maintained a relatively steady number of weekly downloads, starting at 1.3K in early January and ending at 1.3K in late March. Revenue remained minimal, peaking at $10 in early February. Active users showed a slight upward trend, starting at 1.2K and reaching 1.6K by mid-March before slightly dipping to 1.4K by the end of the quarter.
Lastly, Anime City 3D by Anton Ptitsyn had a low but consistent download rate, starting at 264 in early January and ending at 106 in late March. Revenue was minimal, with occasional peaks such as $8 in late February. Active users decreased from 1.3K in early January to 572 by the end of March.
These insights are derived from Sensor Tower data, offering a detailed look at the performance of these popular school games in Russia. For more comprehensive insights, visit Sensor Tower.